Each match contains 5 breakout rounds, with both teams alternating roles as Attackers and Defenders.
5 rounds played
Each round lasts 90 seconds
The goal: Capture points or secure the flag before the timer ends
This is the core Speedsoft format at World Airsoft Games.
Attackers carry a flag and must push across the field, crossing marked zones:
Zone A: +1 point
Zone B: +2 points
Zone C: +3 points
To earn the points, the entire player (including gear) must cross the zone line while holding the flag.
Flag hang on the opponent’s breakout wall.
Flag hang: +10 points
While eliminations don’t directly score points, they determine the pace:
Hit = eliminated
Trades count
No ricochets, no dry-fire hits
No minimum engagement distance
No melee kills
Eliminations shape the tactical flow but the objective points determine the winner.
The Main Weapon is your primary rifle platform in the World Airsoft Games, designed for mid-range engagements and tactical precision. Every MW must meet strict standards for length, power, and configuration, ensuring all players compete on equal footing. Operated exclusively in semi-automatic mode and capped at 1 Joules, the MW emphasizes accuracy, control, and disciplined fire rather than raw output—reflecting the professional, high-integrity nature of World Airsoft Games competition.
Semi-auto only
Must be within the joule limit
Must comply with all trigger rules
Drum mags
High-caps
Any mag exceeding 250 rounds