WORLD AIRSOFT GAMES
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Pure Speed

Pure Precision

Competitive Energy

Days
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0 K+ m²
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1st Place

2nd Place

3rd Place

4th Place

5th Place

6th Place

7th Place

8th Place

9th Place

10th Place

1st – $5,000 USD
2nd – $3,000 USD
3rd – $2,000 USD

1st – $5,000 USD
2nd – $3,000 USD
3rd – $2,000 USD

1st – $5,000 USD
2nd – $3,000 USD
3rd – $2,000 USD

1st – $5,000 USD
2nd – $3,000 USD
3rd – $2,000 USD

1st – $5,000 USD
2nd – $3,000 USD
3rd – $2,000 USD

Breakout_G

5v5

Each match contains 5 breakout rounds, with both teams alternating roles as Attackers and Defenders.

    • 5 rounds played 

    • Each round lasts 90 seconds

    • The goal: Capture points or secure the flag before the timer ends

This is the core Speedsoft format at World Airsoft Games.

Zone_Advancment_W

5v5

Attackers carry a flag and must push across the field, crossing marked zones:

    • Zone A: +1 point

    • Zone B: +2 points

    • Zone C: +3 points

To earn the points, the entire player (including gear) must cross the zone line while holding the flag.

Flag_Hang_W

5v5

Flag hang on the opponent’s breakout wall.

    • Flag hang: +10 points

Elimination_G

5v5

While eliminations don’t directly score points, they determine the pace:

    • Hit = eliminated

    • Trades count

    • No ricochets, no dry-fire hits

    • No minimum engagement distance

    • No melee kills

Eliminations shape the tactical flow but the objective points determine the winner.

The Main Weapon is your primary rifle platform in the World Airsoft Games, designed for mid-range engagements and tactical precision. Every MW must meet strict standards for length, power, and configuration, ensuring all players compete on equal footing. Operated exclusively in semi-automatic mode and capped at 1 Joules, the MW emphasizes accuracy, control, and disciplined fire rather than raw output—reflecting the professional, high-integrity nature of World Airsoft Games competition.

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  • Speedguns (HPA or AEG)
  • Pistols with magazine adapters
  •  
  • Semi-auto only

  • Must be within the joule limit

  • Must comply with all trigger rules 

  • Drum mags

  • High-caps

  • Any mag exceeding 250 rounds

Flat_Gold

WORLD AIRSOFT GAMES

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